{"id":439,"date":"2014-05-07T10:42:35","date_gmt":"2014-05-07T17:42:35","guid":{"rendered":"http:\/\/www.grayhairedgamer.com\/?p=439"},"modified":"2014-05-07T19:28:17","modified_gmt":"2014-05-08T02:28:17","slug":"the-apple-e-monochrome-memories-part-2","status":"publish","type":"post","link":"http:\/\/www.grayhairedgamer.com\/?p=439","title":{"rendered":"The Apple \/\/e, Part 2: More Influential Games"},"content":{"rendered":"<p>I had a <a title=\"The Apple \/\/e: Monochrome Memories, Part 1\" href=\"http:\/\/www.grayhairedgamer.com\/?p=347\">great time last week<\/a>\u00a0reminiscing about some of the Apple \/\/e games that influenced me at a young age, so what the heck &#8212; here are several more that I loved from my gaming formative years.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_choplifter.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"440\" data-permalink=\"http:\/\/www.grayhairedgamer.com\/?attachment_id=440#main\" data-orig-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_choplifter.jpg?fit=560%2C384\" data-orig-size=\"560,384\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"20140502_choplifter\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_choplifter.jpg?fit=300%2C205\" data-large-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_choplifter.jpg?fit=560%2C384\" class=\"alignleft size-medium wp-image-440\" src=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_choplifter.jpg?resize=300%2C205\" alt=\"20140502_choplifter\" width=\"300\" height=\"205\" srcset=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_choplifter.jpg?resize=300%2C205 300w, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_choplifter.jpg?w=560 560w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The game that I constantly heard about back in the early &#8217;80s was this one, Dan Gorlin&#8217;s <em>Choplifter<\/em> from Broderbund. The Apple wasn&#8217;t a fast computer, so to finally see and play an arcade-style game that was as smooth and responsive as this was really special. Like many Broderbund games back then, it was all about the details. I thought the design of the helicopter was great. It displayed convincing flight dynamics, and the way it would subtly &#8220;bounce&#8221; when you touched down created a nice visual marriage that added to the game&#8217;s realism.<\/p>\n<p>Controls were easy to learn, and understanding how yaw affected your weaponry was key to success. More nice touches included the perspective\/parallax effect on your home base&#8217;s barrier and the way rescued hostages would wave in thanks as you dropped them off to safety. A lesser game wouldn&#8217;t even bother with such details, but <em>Choplifter<\/em> was no ordinary game.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"449\" data-permalink=\"http:\/\/www.grayhairedgamer.com\/?attachment_id=449#main\" data-orig-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png?fit=1600%2C1200\" data-orig-size=\"1600,1200\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"20140507chopliftersms\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png?fit=300%2C225\" data-large-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png?fit=652%2C489\" class=\"alignright wp-image-449 size-medium\" src=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png?resize=300%2C225\" alt=\"20140507chopliftersms\" width=\"300\" height=\"225\" srcset=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png?resize=300%2C225 300w, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png?resize=1024%2C768 1024w, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png?w=1600 1600w, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507chopliftersms.png?w=1304 1304w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Several years later, I would play <em>Choplifter<\/em> again on the fledgling Sega Master System. It was a good arcade-to-home port in its own right, but I&#8217;ve always preferred the Apple original. There&#8217;s a purity to its straightforward, distilled design and fun, tight controls, and it still plays brilliantly today, 32 years after its release.<\/p>\n<p>Speaking of helicopters, another game that my friends and I just loved was <em>Sabotage<\/em>. Its concept was simple: defend your single turret from bombs and falling paratroopers with a stream of artillery. What made this game memorable &#8212; for better or for worse &#8212; was the violence. Even though the paratroopers were only constructed of a handful of pixels, they would meet their doom in any number of ways, accompanied by &#8220;watery&#8221; sound effects that were strangely satisfying. My favorite was hitting a parachute with a well-placed bullet, sending the paratrooper falling to and splattering on the ground. If you were lucky, they would fall on someone who already landed, eliminating both of them.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_sabotage.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"441\" data-permalink=\"http:\/\/www.grayhairedgamer.com\/?attachment_id=441#main\" data-orig-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_sabotage.jpg?fit=560%2C384\" data-orig-size=\"560,384\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"20140502_sabotage\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_sabotage.jpg?fit=300%2C205\" data-large-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_sabotage.jpg?fit=560%2C384\" class=\"alignleft wp-image-441 size-medium\" src=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_sabotage.jpg?resize=300%2C205\" alt=\"20140502_sabotage\" width=\"300\" height=\"205\" srcset=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_sabotage.jpg?resize=300%2C205 300w, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140502_sabotage.jpg?w=560 560w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>For a game with such simple controls, it was surprisingly deep. You could also select steerable shells, giving you the power to sweep the screen with a spray of bullets. It did nothing to help your score since bullets ate away at your point total, but boy was it fun!<\/p>\n<p>Games like this and the more well-known title\u00a0<a href=\"http:\/\/www.youtube.com\/watch?v=6kY2mHJcz4I\" target=\"_blank\"><em>The Bilestoad<\/em><\/a> were some of the earliest examples of games where violence was a big part of their gameplay. <em>The Bilestoad<\/em> in particular was extremely violent for its time, where pools of blood and body parts would be strewn across the game&#8217;s arena, accompanied by nasty sound effects and an ominous soundtrack. <em>Sabotage<\/em> was tame by comparison. It wouldn&#8217;t be until Midway&#8217;s <em>Mortal Kombat<\/em>\u00a0in the early &#8217;90s that videogame violence would become such a controversial issue.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507brucelee.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"452\" data-permalink=\"http:\/\/www.grayhairedgamer.com\/?attachment_id=452#main\" data-orig-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507brucelee.jpg?fit=562%2C386\" data-orig-size=\"562,386\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"20140507brucelee\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507brucelee.jpg?fit=300%2C206\" data-large-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507brucelee.jpg?fit=562%2C386\" class=\"alignright wp-image-452 size-medium\" src=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507brucelee.jpg?resize=300%2C206\" alt=\"20140507brucelee\" width=\"300\" height=\"206\" srcset=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507brucelee.jpg?resize=300%2C206 300w, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507brucelee.jpg?w=562 562w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>One of my favorite genres is the run &amp; jump platformer, like <em>Super Mario Bros.<\/em>, <em>Sonic the Hedgehog<\/em>, <em>Super Meat Boy<\/em>, and <em>Rayman<\/em>. While I credit early arcade games like the perennial classic <em>Donkey Kong <\/em>for sparking my love for them, I spent way more time at home with Datasoft&#8217;s\u00a0<em>Conan<\/em>\u00a0and <em>Bruce Lee<\/em>. Both games consisted of challenging screens to conquer, with good controls, nice graphics, and swift gameplay. <em>Bruce Lee<\/em> was particularly fast, which made it a thrill to play. Having a ninja and sumo wrestler constantly chasing you around added to the tension and pacing, and remains one of my all-time favorite games. It was also unique for boasting a nice 16-color title screen in double high-resolution, a rarity back in 1984. Two-voice music also helped set it apart from the single, linear sounds so common at the time.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507drol.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"457\" data-permalink=\"http:\/\/www.grayhairedgamer.com\/?attachment_id=457#main\" data-orig-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507drol.jpg?fit=562%2C386\" data-orig-size=\"562,386\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"20140507drol\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507drol.jpg?fit=300%2C206\" data-large-file=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507drol.jpg?fit=562%2C386\" class=\"alignleft size-medium wp-image-457\" src=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507drol.jpg?resize=300%2C206\" alt=\"20140507drol\" width=\"300\" height=\"206\" srcset=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507drol.jpg?resize=300%2C206 300w, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507drol.jpg?w=562 562w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Finally, for this installment, one more from Broderbund: Aik Beng&#8217;s <em>Drol<\/em>. Like many kids, I loved cartoons, so games that had cartoon-like graphics really appealed to me. <em>Drol<\/em>\u00a0was one of those, possessing superb visuals and nice animation. When we would later get a composite color monitor around 1986, it was one of the first games I played on it, just to see what it looked like in something other than green. Another game had a similar style &#8212; Tony &amp; Benny Ngo&#8217;s <a href=\"http:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140507bandits.jpg\" target=\"_blank\"><em>Bandits <\/em><\/a>(Sirius Software) &#8212; and looking back, these two games had a notable influence on my art style over the next few years, especially when it came to fonts. They both still look super-clean to me, fueling my belief that good art, no matter what the medium, never gets old.<\/p>\n<p>That&#8217;s it for now. Thanks for putting up with the green screenshots, by the way. Although I would soon go on to play all of these games in color, my fondest memories of them are from that old, 12&#8243; monochrome monitor.<\/p>\n<a class=\"synved-social-button synved-social-button-share synved-social-size-24 synved-social-resolution-single synved-social-provider-facebook nolightbox\" data-provider=\"facebook\" target=\"_blank\" rel=\"nofollow\" title=\"Share on Facebook\" href=\"https:\/\/www.facebook.com\/sharer.php?u=http%3A%2F%2Fwww.grayhairedgamer.com&#038;t=The%20Apple%20%2F%2Fe%2C%20Part%202%3A%20More%20Influential%20Games&#038;s=100&#038;p&#091;url&#093;=http%3A%2F%2Fwww.grayhairedgamer.com&#038;p&#091;images&#093;&#091;0&#093;=http%3A%2F%2Fwww.grayhairedgamer.com%2Fwp-content%2Fuploads%2F2014%2F05%2F20140502_choplifter-300x205.jpg&#038;p&#091;title&#093;=The%20Apple%20%2F%2Fe%2C%20Part%202%3A%20More%20Influential%20Games\" style=\"font-size: 0px;width:24px;height:24px;margin:0;margin-bottom:5px;margin-right:5px\"><img data-recalc-dims=\"1\" loading=\"lazy\" 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href=\"mailto:?subject=The%20Apple%20%2F%2Fe%2C%20Part%202%3A%20More%20Influential%20Games&#038;body=Via%20Gray-Haired%20Gamer%3A:%20http%3A%2F%2Fwww.grayhairedgamer.com\" style=\"font-size: 0px;width:24px;height:24px;margin:0;margin-bottom:5px\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" alt=\"mail\" title=\"Share by email\" class=\"synved-share-image synved-social-image synved-social-image-share\" width=\"24\" height=\"24\" style=\"display: inline;width:24px;height:24px;margin: 0;padding: 0;border: none;box-shadow: none\" src=\"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/plugins\/social-media-feather\/synved-social\/image\/social\/regular\/48x48\/mail.png?resize=24%2C24\" \/><\/a>","protected":false},"excerpt":{"rendered":"<p>I had a great time last week\u00a0reminiscing about some of the Apple \/\/e games that influenced me at a young age, so what the heck &#8212; here are several more that I loved from my gaming formative years. The game that I constantly heard about back in the early &#8217;80s was this one, Dan Gorlin&#8217;s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[56],"tags":[86,107,105,91,104,106,103,100,102,101],"class_list":["post-439","post","type-post","status-publish","format-standard","hentry","category-industry-memoirs","tag-apple-e","tag-bandits","tag-bruce-lee","tag-choplifter","tag-conan","tag-drol","tag-master-system","tag-sabotage","tag-sega","tag-the-bilestoad"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4yrob-75","jetpack_likes_enabled":true,"jetpack-related-posts":[{"id":347,"url":"http:\/\/www.grayhairedgamer.com\/?p=347","url_meta":{"origin":439,"position":0},"title":"The Apple \/\/e, Part 1: Monochrome Memories","author":"Mike","date":"May 2, 2014","format":false,"excerpt":"I touched on the Apple \/\/e's influence on me a bit in last week's Industry Memoirs post, but when I thought about it afterwards, I realized just how big of an impact it had on me. More so than our Atari 2600, Apple's popular home computer -- and more specifically\u2026","rel":"","context":"In &quot;Industry Memoirs&quot;","block_context":{"text":"Industry Memoirs","link":"http:\/\/www.grayhairedgamer.com\/?cat=56"},"img":{"alt_text":"20120318apple2_3","src":"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20120318apple2_3-300x114.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":659,"url":"http:\/\/www.grayhairedgamer.com\/?p=659","url_meta":{"origin":439,"position":1},"title":"The Apple \/\/e, Part 3: Quest for 16 Colors","author":"Mike","date":"May 22, 2014","format":false,"excerpt":"The Apple \/\/e might have been the most popular computer in the mid-'80s, but it certainly wasn't the most technologically capable when it came to gaming. Armed with a standard array of 7 colors in high-resolution mode (jokingly referred to as the \"Big Seven\" in development circles), it was only\u2026","rel":"","context":"In &quot;Industry Memoirs&quot;","block_context":{"text":"Industry Memoirs","link":"http:\/\/www.grayhairedgamer.com\/?cat=56"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140522_dragonwars.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140522_dragonwars.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140522_dragonwars.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":170,"url":"http:\/\/www.grayhairedgamer.com\/?p=170","url_meta":{"origin":439,"position":2},"title":"My start in the videogame industry","author":"Mike","date":"April 23, 2014","format":false,"excerpt":"Note: This is a revised version of an email I had sent to my Quality Assurance (QA) team while working at THQ in 2010. I was a Sr. Manager in Phoenix, Arizona at the time, and these were meant to be a regular, ongoing series about my experiences in the\u2026","rel":"","context":"In &quot;Industry Memoirs&quot;","block_context":{"text":"Industry Memoirs","link":"http:\/\/www.grayhairedgamer.com\/?cat=56"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/04\/20140423_ip.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/04\/20140423_ip.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/04\/20140423_ip.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":582,"url":"http:\/\/www.grayhairedgamer.com\/?p=582","url_meta":{"origin":439,"position":3},"title":"Review: Monument Valley (iOS &#038; Android)","author":"Mike","date":"May 19, 2014","format":false,"excerpt":"Note: The Android version was used for this review. Played on a Google Nexus 7 (2012) running stock KitKat 4.4.2. It was only a few years ago that premium mobile games were the norm and not the exception. They'd cost as little as a dollar, with some \"expensive\" ones being\u2026","rel":"","context":"In &quot;Reviews: Android&quot;","block_context":{"text":"Reviews: Android","link":"http:\/\/www.grayhairedgamer.com\/?cat=132"},"img":{"alt_text":"Screenshot_2014-05-19-09-11-14","src":"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/Screenshot_2014-05-19-09-11-14-168x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":1551,"url":"http:\/\/www.grayhairedgamer.com\/?p=1551","url_meta":{"origin":439,"position":4},"title":"Gaming with my sister Cheryl (1978-2002)","author":"Mike","date":"August 18, 2014","format":false,"excerpt":"I'll never forget the night my dad called to say that my younger sister had passed away. I had just returned to Los Angeles from a business trip to Outrage Games in Ann Arbor, Michigan. Actually, I don't remember most of the details of that night, as I was simply\u2026","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"http:\/\/www.grayhairedgamer.com\/?cat=2"},"img":{"alt_text":"20140818_cheryl","src":"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/08\/20140818_cheryl-226x300.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":621,"url":"http:\/\/www.grayhairedgamer.com\/?p=621","url_meta":{"origin":439,"position":5},"title":"The Nintendo Entertainment System, Part 1: The cool kids","author":"Mike","date":"May 21, 2014","format":false,"excerpt":"Whenever I see forum threads to the tune of \"What are your most shocking gaming secrets?\", the first thing that comes to mind is the fact that I never owned a Nintendo Entertainment System (NES). No, I instead chose to ask for a Sega Master System for Christmas back in\u2026","rel":"","context":"In &quot;Industry Memoirs&quot;","block_context":{"text":"Industry Memoirs","link":"http:\/\/www.grayhairedgamer.com\/?cat=56"},"img":{"alt_text":"20140521_smb","src":"https:\/\/i0.wp.com\/www.grayhairedgamer.com\/wp-content\/uploads\/2014\/05\/20140521_smb-300x236.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=\/wp\/v2\/posts\/439","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=439"}],"version-history":[{"count":10,"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=\/wp\/v2\/posts\/439\/revisions"}],"predecessor-version":[{"id":469,"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=\/wp\/v2\/posts\/439\/revisions\/469"}],"wp:attachment":[{"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=439"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.grayhairedgamer.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}