Interplay, early 1996: Into the Lead Tester fire

20140515_vrsoccerAfter getting my feet wet as a Tester, heading into the second half of my first year at Interplay was a whirlwind experience, to put it lightly. I had only been working there for about 5 months, testing games like VR Soccer ’96, Cyberia, and Casper, when in early 1996 I was selected for a Lead Tester position. Prior to this, the only leadership experience I had was working briefly as a Floor Supervisor at the pub down the street at UC Irvine. I was definitely more comfortable fixing a good meatball sandwich that I was managing a team.

I felt so incredibly ill-prepared, even though I had displayed some rather ugly arrogance earlier regarding my readiness to be a Lead (more on that in a future post). I even emailed the Director of Quality Assurance about how I was having second thoughts and that they should pick someone else. Both he and the Assistant Director came by, calmed me down, and said they had every confidence that I would do well.

Even though there wasn’t any formal training, I was completely supported. That pep talk gave me enough of a boost to sign the dotted line on the promotion. I often referred back to that moment throughout my career, since I would see those exact same expressions of hesitation and fear on the faces of future employees making that difficult transition from individual contributor to management.

20140515_quicksilverThe first game that I was Lead on was Quicksilver Software’s Conquest of the New World for the PC. I was already a fan of theirs since my friends and I had played lots of Castles back in high school, so I was excited to dive in. However, stepping into the project as it was nearing its crescendo was overwhelming.

The bug list — which was tracked and maintained entirely in Microsoft Word and not a database — was massive. It was practically a second job keeping it updated, which is a big reason why I rarely left work. Lead positions were still hourly back then; not something you see much of these days. That helped ease the sting of the long hours we collectively put in, but I was young, and it didn’t really bother me. You always knew which teams were doing lots of overtime, too: they would have the newest and nicest cars in the parking lot.

In terms of my health, I was decently fit when I was 21, but it didn’t take long to develop what was affectionately known as the “tester gut” around the office. I still carry it with me! Fast food was the norm and poor sleeping habits certainly didn’t help. Overtime meals — provided by our Producers — would include pizza, Chili’s, Claim Jumper, and all manner of other take-out options. I still loved playing videogames and hanging out with my friends in my spare time too, so that meant staying up even later. I honestly don’t remember many nights where I was asleep before 2 a.m. Nowadays? 9 p.m. hits and I’m ready for bed.

Overtime took its toll in other personal ways as well, triggering a rather bad break-up with my girlfriend at the time. Although it was never that solid of a relationship to begin with, my work was the straw that broke the camel’s back. And wouldn’t you know it? It happened over the phone one night while I was still at the office trying to get Conquest out the door. Perfect.

Overall, though, the whole Conquest project was a great thing, and I have to somewhat selfishly admit that being credited as the Lead for the first time felt really good! I don’t think the game sold well, receiving middling reviews, but I didn’t care. I was still extremely proud of the work we did. My testing team and I spent a number of weeks onsite at Quicksilver’s office prior to it going gold, working directly with the developers. I learned so much about game design and development, and the small office culture affected me in a very positive way. It’s those “in the trenches” experiences that really stand out for me as I reflect on my career. They’re unbelievably stressful on the body and mind, but they have the potential to bring teams together like nothing else can.

20140515_descentAfter a short break to recover — and a patch or two — QA started receiving a number of prototype video cards. I was used to playing most PC games in chunky 320×200 resolution, and with 3D-intensive games like Descent, sometimes in an even smaller window than that. These new cards sported built-in 3D acceleration and bilinear filtering, and allowed those same games to look and run smoothly in 640×480 or higher. Even though those early cards were buggy, I immediately knew this was going to be a big deal for games. My enthusiasm for the technology (and probably some begging) got me put in charge of a specialized team that focused on testing our games with these cards, which was pretty cool.

There were many emerging players and names on the 3D hardware front — S3 ViRGE, Matrox Mystique, ATI Rage, 3Dfx Voodoo, etc. — and they were all chomping at the bit to show off their capabilities. Interplay had a new building a few miles away from their main location that housed several production teams and the OEM division. The latter was responsible for working out deals with the various hardware vendors to customize and bundle our games with their gear, and OEM was where all those 3D cards were coming from.

Because the business was growing so fast, they soon needed their own QA team. Although it was tough to leave the group of people that I had gotten to know so well, it was a great opportunity, so I, along with a few others, packed up our things and moved over in the middle of 1996.

It would turn out to be a rough patch in my career, but a very valuable one as well.

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Backlog Blitz: The games of February 2014

I’m not going to lie — February was rough. Not just for gaming, but my wife and I were in the midst of selling our house and packing up all of our things. Stress was running high, and historically, I like to buy things when I’m stressed. The higher the stress, the bigger the purchase, so I suppose the fact that I kept all of my gaming purchases to just games is impressive. I have yet to indulge in any current-generation consoles or PC upgrades, which is a small miracle for anyone who knows me.

Anyway, February’s purchases and completed games are below. Format, like last time, is Game Title (Platform, Purchase Price, Play Time).

Games purchased (-9, $198.50 spent):

  1. Device 6 (iOS, $4.00)
    Quality, premium mobile games are unfortunately becoming a rarity these days as most developers find it more sustainable to go the more casual and/or free-to-play route. So, when I hear about a game like this, that is neither of those, I take notice.
  2. Bravely Default (3DS, $40.00)
    After enjoying the demo so much in January, buying this was a no-brainer. I had originally purchased the limited edition from Amazon.com, but they sent it to me in a padded mailer, and it got destroyed in transit. They sold out, of course, so I had to replace it with the standard version.
  3. Luigi’s Mansion: Dark Moon (3DS, $34.00)
    I’d heard lots of great things about this game, and being a fan of the GameCube original, I finally pulled the trigger.
  4. Animal Crossing: New Leaf (3DS, $35.00)
    I’ve never played any games in this series, and am curious to see what it’s all about. I’m worried that it will turn into a major time-sink!
  5. Danganrompa: Trigger Happy Havoc (PS Vita, $40.00)
    Described as a mix between Persona, Phoenix Wright, and rhythm/music games, that was a combination that sounded too interesting to pass up.
  6. The Last of Us: Left Behind DLC (PS3, $15.00)
    I declared The Last of Us to be the best PS3 game in my last Backlog Blitz update, so picking up the single-player DLC was essential, and as you’ll see below, that was the right thing to do.
  7. The Humble Indie Bundle 11 (PC, $4.50)
    Another great bundle that includes Giana Sisters: Twisted Dreams, The Swapper, Dust: An Elysian Tail, Guacamelee! Gold Edition, Antichamber, Monaco: What’s Yours Is Mine, FEZ, Beatbuddy: Tale of the Guardians, and Starseed Pilgrim. I have most of these already, but that’s OK. It’s a good cause.
  8. Donkey Kong Country: Tropical Freeze (Wii U, $23.00)
    I’m a big fan of the Super Nintendo series, and absolutely loved Donkey Kong Country Returns on the Wii. I was sold on this after seeing the first trailer and learning that David Wise was returning to score the soundtrack.
  9. The Room 2 (Android, $3.00)
    The original The Room was terrific (see below), and I have to see where the story goes next!

Games finished (+9, $222.00 value):

  1. Device 6 (iOS, $4.00, 5 hrs.)
    This is an interesting game that is mostly text-based, but makes effective use of sparse imagery and atmospheric sound. Its presentation and the way it has the player interact with it is very original, and the overall production value is nice. I found some of the puzzles to be too weird and obscure, though, and it was over quickly. Still worth checking out. Overall: B
  2. Uncharted: Drake’s Fortune (PS3, $60.00, 10 hrs.)
    I’d originally beaten this back in 2008, but after finishing The Last of Us in January, I decided to replay this series again. I finished it on Hard, got all 61 Treasures, and came away still impressed with the game’s variety of locales, high energy, and trademark chemistry between the characters. It still looks good for its age, but the animation and texture work are dated, especially compared to Uncharted 2. Overall: A-
  3. 10000000 (Android, $1.00, 5 hrs.)
    What a surprise! This game’s mixture of classic match-3-or-more gameplay with an addictive RPG-like upgrade system make this a must-play. The old-school 8-bit style graphics are fun, and the game’s pacing is spot-on. It can sometimes be a bit confusing to focus on the tile board and the obstacles/enemies you’re facing up top, but you get used to it after a while. It was also over before I knew it, but for a buck, I can’t complain too much. Overall: A-
  4. Uncharted 2: Among Thieves (PS3, $60.00, 15 hrs.)
    Next up in my Uncharted playthrough was this one, and it was just as impressive as it was the first time I played it. It’s crazy how much Naughty Dog leveled up between the first game and this one. Like the original, I finished it on Hard this time and got all 101 Treasures, which took some time. This is definitely the best in the series, with amazing set pieces, technology, and vertigo-inducing exploration. Overall: A+
  5. The Room (Android, $1.00, 2 hrs.)
    Like 10000000, this was a pleasant surprise, and it’s a game I’d consider a “show off” piece for phones and tablets. It has terrific puzzle design that feels tactile and rewarding, all wrapped up in some beautiful 3D graphics and a slightly unsettling soundtrack. Be sure to wear headphones! It’s very short, but those few hours are highly satisfying. Overall: A-
  6. Around the World in 80 Days (Android, Free, 10 hrs.)
    This is another match-3-or-more game with various goals and item drops. It’s nicely done with pleasant art and smooth gameplay, and I got pretty far into it, but unfortunately, I ran into a repeatable crash that’s making it impossible for me to get past the China stages. Too bad, because it’s a good game otherwise. It was a Free App of the Day on Amazon.com last year, so it may just be an update issue. Overall: B-
  7. Uncharted 3: Drake’s Deception (PS3, $60.00, 15 hrs.)
    I was pretty tough on this game back in 2011, because it just didn’t feel right. I thought the spirit of the series changed, as characters became more serious, the art style was different, and it just didn’t hit the highs of Uncharted 2. Hearing later that most of the team had been moved off to work on The Last of Us explained things a bit, but that’s a tough pill to swallow when you’re talking about one of Sony’s key PS3 franchises. It’s still a good game, just not a great one. And why they decided to try making Elena sexier is beyond me. Overall: B
  8. The Last of Us: Left Behind DLC (PS3, $15.00, 3 hrs.)
    Amazing. This is how you do single-player story-based DLC. It’s a stunning and very personal chapter that fleshes out a key relationship from the main game’s narrative. It’s short, but a must-play for any fan of The Last of Us. Finished on Survivor with all Trophies. Overall: A
  9. Tomb Raider (PC, $20.00, 25 hrs.)
    I went into this not expecting much, but I walked away completely impressed. Although the game suffers from a lackluster story, some amateurish voice acting, and a comically over-the-top villain, the rest of it is top-notch. The game’s open-world nature makes it a joy to explore, upgrades keep coming at you until the very end, and Lara Croft herself is a vulnerable, three-dimensional personality that you come to care for. Graphics and environments were impressive, and the gunplay was buttery smooth. In many ways, I like this more than most of the Uncharted series. Overall: A

Even though February was tough, I managed to play and finish just as many games as I bought, so I was pretty happy about that. There were some real standouts, and Tomb Raider in particular set me on a course to tackle some other high-profile open-world games, which I would dive into headfirst in March.

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A light Thursday update

I haven’t been sleeping well this week, and I feel like I’ve been sapped of all my energy today… did a Shadow from Persona 4 cast Enervation on me or something?

20140501colAnyway, speaking of “light”, the PC/Uplay version of Child of Light is currently on sale at Green Man Gaming for $12 using promo code FUSWJT-B1DU64-JBV8UY. The code is good until 8AM on May 2nd (tomorrow). The code works for other titles as well, but as someone who grew up with and still loves beautiful and lovingly crafted 2D games, I wanted to call out Child of Light specifically. It looks amazing, and I can’t wait to play it!

20140501toscI also gave in and picked up Tales of Symphonia Chronicles for the PS3, which is currently 50% off for PlayStation Plus subscribers, making it only $10. I haven’t played through a game in this series since the first Tales of Destiny on the original PlayStation. I really enjoyed that one, despite its insanely high encounter rate, so I’m sure it will be an eye-opener to see how the series has changed over the years. The Japanese version had one of my favorite intros of that generation.

Finally, I’m in mid-January in Persona 4 Golden. I was hoping to finish it today or tomorrow, but with how I’m feeling, I don’t know if that’ll happen. The bed is calling my name, as if I just came back from the TV World. My next update on this game, however, should be the review.

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Backlog Blitz: The games of January 2014

Earlier this month, I shared the Backlog Blitz process that I’ve been using to track what games I’m buying and playing. While it gave a very basic overview of what it is and why I do it, I thought it’d be more interesting to dive into what actually makes up those numbers, my brief thoughts on each game, and some other statistics. I plan on doing this for each month of the year, so I should hopefully be caught up by the time mid or late May comes around.

Anyway, here we go with January. Format is Game Title (Platform, Purchase Price, Play Time).

Games purchased (-1):

  1. The Humble Indie Bundle X (PC, $6)
    I love Humble Bundles for their value and high quality. There are lots of indie bundle sites out there, but none of them come close to the ones offered here. This one included BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien, HOARD, Joe Danger 2: The Movie, Papa & Yo, Rues, Strike Suit Zero, Surgeon Simulator 2013, To the Moon, and Toki Tori 2+.

Games finished (+13):

  1. Super Mario 3D World (Wii U, $60, 30 hrs.)
    This game was just pure joy to play through. I’d say it’s the equal to the Super Mario Galaxy games on the Wii. It’s wonderfully varied, stars/stamps are fun to collect, and it runs smoothly at 60fps in 720p. It’s also full of inspired level design and perfectly responsive controls. It’s definitely my favorite game on the system, and is as good as platforming gets. Overall: A+
  2. Drill Dozer (GBA, $30, 20 hrs.)
    A 2006 side-scrolling platformer by Game Freak, makers of all things Pokemon. After playing the fun but uneven HarmoKnight last year (also from Game Freak), I decided to play this, and I’m glad I did! It’s extremely deep, and the treasure hunting in it was very addictive. Flying and swimming controls tarnish it a bit, but otherwise, it’s easy to recommend this. Overall: A-
  3. You Must Escape (Android, Free, 1 hr.)
    This is a pretty standard “escape the room” puzzle game. It contains a good number of rooms to solve, and most of the puzzles are intuitive. Some are a bit obscure, and the game itself isn’t anything special, but it’s still OK and worth checking out for free, especially if you enjoy the genre. Overall: C-
  4. The Last of Us (PS3, $60, 55 hrs.)
    My favorite PS3 game to date. It truly grabbed me and didn’t let go. It’s one of the rare times I’ve ever felt compelled to go through a game for every trophy, and although I skipped the multiplayer ones, I successfully collected the rest. It’s the most powerful gaming experience in recent memory, with solid gameplay that, while not extremely deep or revolutionary, supports the narrative perfectly. The world Naughty Dog has crafted here is just amazing to look at and explore, the soundtrack is haunting, and the acting is superbly top-shelf. Not to be missed. Overall: A+
  5. Forza Motorsport 4 (360, $37, 20 hrs.)
    This is my current favorite racing game series. It provides a good balance between arcade and simulation style racing, gives rewards to the player often, is graphically polished, and has powerful audio. The Top Gear contributions are fun, and the car selection is very good. Photo mode isn’t as good as Gran Turismo‘s, and I hate that it requires you to have Xbox Live Gold just to upload and save your own pictures. Still, it’s an excellent game with an abundance of content. Overall: A
  6. Crashmo (3DS, $9, 10 hrs.)
    The follow-up to Intelligent Systems’ Pushmo, this takes the familiar formula of that game and changes things up significantly by allowing you to now slide blocks sideways. It doesn’t sound major, but even early puzzles were giving me trouble due to preconditioning! Things really clicked later, and while I haven’t finished them all (I’m about 67% through it), I’m considering this one done. I’ll surely go back to it for months — if not years — into the future. Overall: A-
  7. The Beatles Rock Band (360, $60, 5 hrs.)
    My wife and I played this quite a bit back in 2009 (her on vocals and me on drums), but I decided to play Story Mode to see what it was like. I was pleasantly surprised by its quality, with great bits of Beatles history and trivia tucked away inside an excellently produced campaign. Very nice for a music game, and you can tell that the team that worked on this truly cared about the subject matter and source material. Overall: A
  8. Quell Memento (Android, Free, 5 hrs.)
    I made it about 70% into it, but I lost my progress as a result of my phone having to be replaced, so I stopped. It’s a well-produced puzzle game with good graphics and smooth, familiar gameplay. Hidden items and puzzles add an exploratory element to it. Perhaps after the sting of losing all my progress fades, I’ll give it another go. Overall: B
  9. Ridiculous Fishing (Android, $1, 5 hrs.)
    This is a fun game that puts tablet and phone tilt controls to great use. It’s pretty simple (and as the title suggests, ridiculous) in concept as you not just fish, but fling said fish up into the air to be shot out of the sky! I didn’t expect much from it, but it’s surprisingly deep with lots of upgrades, responsive controls, a funny story, and beautifully stylized graphics. Overall: B+
  10. Pet Rescue Saga (Android, Free, 2 hrs.)
    These types of puzzle games are usually OK, but this one doesn’t do anything particularly interesting, and lacks the smooth feel of Bejeweled Blitz or King’s own Candy Crush Saga. The animal designs are also not very good, and thus, I lost interest before too long. Overall: C-
  11. Bravely Default Demo (3DS, Free, 20 hrs.)
    It’s been called a better Final Fantasy than Final Fantasy, and after playing through this, I have to agree. It has a great combat system, lots of jobs to master, adjustable encounter and difficulty settings, a nice aesthetic, and an excellent soundtrack. It rewards players who put more into it with extremely powerful skill combinations that make the game almost too easy. It’s so fun though, so I figure most players will end up doing that. Overall: A
  12. Candy Crush Saga (Android, Free, 15 hrs.)
    King put some time into making this nice to look at, and its popularity isn’t a mistake. I stopped after 50 stages, since I’m not a fan of games that make you wait up to a full 24 hours before you can keep playing. You can pay to get through these, but I would rather these companies simply offer premium versions that do away with these annoying roadblocks. Overall: C+
  13. NES Remix (Wii U, $15, 5 hrs.)
    This has some good ideas, and there are challenges here that really do make you approach these old Nintendo titles differently, but the game selection itself is what hurts it. The developer Indieszero has put together a nice title that is smooth and polished, but there are better games out there to revisit. I had to support this, though, since they also made the excellent Retro Game Challenge for the Nintendo DS. Seek that out if you don’t have it yet. Overall: B-

In summary, January was a productive month, with some truly standout games on a wide range of systems. I barely spent anything, which is always a good thing when you’re trying to stay focused on games you already own. February ended up being a rougher month on the wallet, but it definitely didn’t skimp on overall quality.

To be continued!

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Review: Batman: Arkham Origins: Cold, Cold Heart DLC (PC)

20140424_cch1DLC season passes are a touchy subject. I’m not really a fan of DLC in general, particularly the locked-on-disc variety, or finished content that has been held back to be sold later. While I fully understand that development costs are high, the trend that started last generation of nickel and diming consumers to squeeze out upfront profits is one that just doesn’t sit well with me. Despite all this, I recently purchased the Arkham Origins season pass for $5, and while its other offerings have been forgettable, Cold, Cold Heart redeems it as an example of good, story-driven DLC that makes the purchase worth it.

I happened to like Arkham Origins, awarding it an A- in my review, but one of the standout characters from the earlier games was Mr. Freeze. I didn’t know much about him prior to Arkham City, but he was such an interesting, tragic, and charismatic player. After experiencing his story, I definitely wanted to learn more about him. Hearing that Cold, Cold Heart would focus on Mr. Freeze was exciting news, and I wasted no time hopping back into the Batsuit.

20140424_cch3From the very beginning, I was enjoying this. While it provides the familiar world of Origins to explore (albeit smaller), you get a genuine sense that WB Games Montreal took their time to create some nice, new interiors. They also ensured that the outside world itself stayed consistent with the storyline. It looks great, with subtle changes that fans of Origins will appreciate.

There’s a new addition to the existing enemy types, as well as tweaks to and new functionality for Batman’s array of gadgets. My favorite new device by far is the Thermal Gloves. They address one of my pet peeves of this series, allowing the removal of wall grates by just holding down the A button instead of hitting it repeatedly. It’s a small change that I hope carries over to Arkham Knight because it’s quick, painless, and eliminates an unnecessary game mechanic that got very annoying for me over the course of three games.

20140424_cch2There are several sets of collectibles, similar to the ones found in Origins, and these unlock additional abilities for Batman. I liked that certain ones were relatively easy to locate and marked on your map automatically for later retrieval, but some still require thorough exploration. This helps extend the life of the DLC for completionists who want to get everything, but they mostly feel like busywork, like they did in Origins.

In terms of length, it felt pretty good to me. Not too short and not too long. The story itself has some great moments, with cameos from series regulars thrown in to help mix things up. Most importantly, it provides insight into Mr. Freeze’s backstory, underscoring why he is such a popular and compelling character.

20140424_cch4Finally, the Extreme Environment (XE) Suit is pretty cool. It’s nicely designed, suitably intimidating, and fits well into the context of the story. It looks bulky, but thankfully doesn’t affect Batman’s movement.

I enjoyed my time with Cold, Cold Heart. It’s a nice package that extends the life of Arkham Origins by several hours, focusing on one of my favorite characters of the Batman universe.

Graphics: B+
Audio: A-
Gameplay & Controls: B+
Presentation: B+
Value: B
Overall: B+

PC Notes: Reviewed using an Intel i7-920 CPU (4GHz overclock) and Gigabyte GTX-670 Windforce OC video card (GPU: +126MHz, RAM: +775MHz overclock). Resolution: 2560×1440 @ 60Hz. Graphic settings: Anti-aliasing and DX11 features turned off to maintain 60fps.

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I’m loving South Park: The Stick of Truth

It was 1997 when I first saw the original Spirit of Christmas video clip circulating around the office at Interplay. I, like so many of my coworkers, sat there laughing hysterically at these cute little foul-mouthed kids. South Park was gaining some considerable buzz as the TV show was getting ready to premiere later that same year. The rest, as they say, is history.

Throughout its ongoing 17-year run, it has remained popular, and still provides some great laughs and its trademark biting social commentary on world events, celebrities, movies, race, videogames, sports, disabilities, you name it. They are equal opportunity offenders — offending everyone equally — but I usually find myself agreeing with the underlying message of each episode. That’s been a key quality of the show: They know what we’re all thinking, but they’re bold enough to say it. Loudly.

My interest was through the roof in 1999 when Bigger, Longer & Uncut was released, which I just loved (it was a great year for movies in general). The episode Chinpokomon also first aired that year, which is still one of the funniest things I’ve ever seen. I haven’t been able to look at anything Pokemon-related in quite the same way ever since!

I started playing The Stick of Truth last week, and it’s been a fantastic game so far. Even though there are characters I’m unfamiliar with and surely references that are going over my head, the core components of what make South Park great are all here. The important qualities that make a successful RPG are also here, courtesy of Obsidian, a developer who knows a thing or two about the genre.

I’m very impressed by the look of the game, which is so convincing that you could swear you’re watching an episode of the show. Controls are crisp, objects you can interact with are clear, and there is a nice variety of activities and quests to complete. Combat requires attention and very good timing, which is similar to the excellent Paper Mario series.

Although I’ll be 40 in less than 4 weeks, this game’s reaffirming the fact that I still love lowbrow, childish humor, and probably always will. It also makes me want to go back and watch the show again, but for now, it’s time to continue my quest as Douchebag.

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Review: Batman: Arkham Origins (PC)

By all accounts, this game had some big shoes to fill. Batman: Arkham Asylum and Arkham City are widely regarded as bona fide classics, and are considered to be some of the best — if not the best — comic book games ever created. I played both in March, and I have to agree that they are two spectacularly fun games.

Prior to playing Origins, I didn’t know much about its history, and only recently found out that it was developed by WB Games Montreal and not Rocksteady. The reviews I perused painted it as a so-so game that didn’t live up to its predecessors.

I finished Origins last night, and completed all the side quests this morning. I have to say that I really enjoyed playing this and think it’s worthy of the Arkham series pedigree.

What the game does right is provide a solid story and vibrant writing, bringing to life the colorful inhabitants of Gotham City. Bane in particular is one of the game’s standouts, brimming with an intellectual terror that far exceeds what Christopher Nolan was able to achieve in The Dark Knight Rises. The Joker comes across as even more sadistic and evil in this installment, with Troy Baker holding his own in the massive wake of Mark Hamill’s iconic villain. Roger Craig Smith also delivers a spot-on reading of Kevin Conroy’s Batman. Origins certainly provides no lack of quality in making its characters memorable.

If you played Arkham City, a large portion of Origin’s world will feel familiar, along with new districts to explore. Traversal is fun, and there is no shortage of secrets and collectibles to find. One disappointment I had was the absence of riddles. In the previous games, I found those to be addicting to find and solve, they broke up the flow of the game (in a good way), and provided natural segues into Gotham’s history. As a result, the collectibles and unlockables here don’t feel as integrated, whereas they were done in virtuoso fashion in Arkham Asylum. It’s still fun here, but you do feel more than ever that you’re going through the same familiar motions.

Gameplay is classic Arkham, with buttery smooth combat, lots of gadgets, tons of puzzles to solve, and big environments to explore. Interiors don’t feel as tightly or ingeniously designed as they were in the previous games, though. The new gadgets are also OK at best, and some are just retooled versions of what we got in Asylum and City.

One of the bigger additions to Origins are the crime scene investigations, which are fun. They are more or less linear exercises, but they add a nice forensic detective layer to the story and sidequests instead of just scanning things in. They do a good job showcasing Batman as a person with very high intelligence vs. someone just relying on fancy gadgets and Alfred to do most of his thinking.

Due to the inherent nature of the storyline, there’s a healthy dose of boss fights throughout. They can be quick, but some of them are excruciatingly long and frustrating. They are also not as memorable as the ones from City, so it’s unfortunate that this part of the game wasn’t as good as it could have been. It’s not to say that they aren’t fun; they just aren’t as well-designed and often rely on old patterns and tactics we’re used to.

That being said, I still had a very good time playing this game. I’m not a Batman aficionado, so my take on these games are from a person whose exposure to the Caped Crusader came mainly from the films of Tim Burton and growing up with the ’60s TV show. However, now that I’ve gone through all 3 games, I want to learn more and I absolutely can’t wait for Rocksteady’s Arkham Knight.

Graphics: B+
Audio: A-
Gameplay & Controls: B+
Presentation: A-
Value: A
Overall: A-

PC Notes: Reviewed using an Intel i7-920 CPU (4GHz overclock) and Gigabyte GTX-670 Windforce OC video card (GPU: +126MHz, RAM: +775MHz overclock). Resolution: 2560×1440 @ 60Hz. Graphic settings: Anti-aliasing and DX11 features turned off to maintain 60fps.

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The Backlog Blitz

A few years ago, I realized that I was buying way too many games. Actually, this has been true for at least the past two decades, and well, I’ve known it all along. I mean, it’s very easy to amass a large collection of games than you have yet to play. With so many weekly deals, holiday specials, and peer pressure from your friends, it’s not hard to give in. Even if you make a cutoff for yourself — say, nothing older than the 16-bit generation or nothing more than $20 — you still end up with dozens (if not hundreds!) of titles in your queue.

Enter the Backlog Blitz. Originally conceived on my favorite gaming forum NeoGAF as a way for members to focus on playing games they own, this has become my preferred way to track what I’m buying, playing, and finishing.

How does it work? It’s simple: Each purchase counts as a -1, and each game played or completed counts as a +1. The goal is to stay in positive territory as much as possible. I don’t include gifts or freebies, and bundles count as single purchases. You also don’t have to finish a game to get a +1, especially if you’re not enjoying it.

+12 for the year so farThis is the third year tracking my progress. The first year (2012) wasn’t pretty. I ended up with an overall score of -36. Those Steam, GoG, and Humble Bundle holiday sales destroyed me! That was also the year I bought a Nexus 7, so I went a little overboard on Google Play.

In 2013, I did much better and finished the year with a +3. That’s cutting it close, but I was pretty happy with the results, and was thankful that the Steam holiday sale offerings were more or less a repeat of 2012’s.

2014 has been a good year so far, and I’m at +12 right now. I’m slipping a little bit in April, but that should be remedied soon as I wrap up Batman: Arkham Origins on PC and Persona 4 Golden on Vita.

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I turn 40 in May

Four decades. That’s a long time. That’s a lot of gaming, too.

When I was younger, I believed I’d lose interest in videogames eventually. I remember being told that they were just a fad, and that other hobbies and technologies would render them obsolete. What’s happened, however, is that my interest and love for them has grown, not waned.

What is it about them that makes them so appealing? Part of it is that they aren’t a passive form of entertainment, and require close attention and skill. The other part of it is the craft itself. As someone who is not by any stretch of the imagination a good artist, musician, programmer, or designer, playing the end result of a year or years worth of work is admirable, and when the game is great, what you get are lasting memories and a lifetime’s worth of discussion topics. Best Final Fantasy anyone?

Right now, I’m playing Batman: Arkham Origins on the PC. 15 hours in, 58% through Story, 24% overall.

It’s quite good so far, and I certainly think it’s better than a lot of reviews would have me believe. However, I do agree with most that it’s to WB Games Montreal’s detriment that they put this out in the wake of the previous two Arkham games from Rocksteady, which were both spectacular games. In any case, I was very happy to run into Barbara Gordon earlier in the game. Oracle is a fascinating character to me, and hope she returns in Arkham Knight.

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