Quick Update: NES Remix 2 (Wii U)

I’ll be back tomorrow with my regularly scheduled update, but for now, here’s a video of my Remix II replays from NES Remix 2:

Full disclosure: I had a big mug of coffee before recording this, and humorously, you can tell I’m kinda wired throughout. I’m talking way too fast, and I run out of breath a few times as well!

I do like the energy, though, so hopefully I strike that happy medium next time.

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Speaking About Games: It’s Getting Easier!

For a couple of weeks now, I’ve been recording gameplay footage and providing running commentary for each of them. Although I really fumbled my way through the first couple videos — which took countless takes to finally get right — they’re becoming a lot less painful to do, which is a good sign.

My first one, which is already kind of difficult to watch, can be found HERE. Just listening to it, I can tell I was very distracted by the sound of my own voice in the room, and I was also likely trying to be quiet since family was on the other side of my closed door. Focusing through distractions I surely wasn’t.

For my second attempt, I tried something a little different, opting to do a preview of the game I’m currently playing, NES Remix 2 for the Wii U:

I wanted it to be slightly more formal, but still feel casual, and I think it turned out OK. There are, of course, a lot of things I would change, but instead of iterate endlessly on the same thing and risk it losing any sort of spontaneity (and me getting burnt out in the process), I decided to stop with what I had and publish it.

One of the most important bits of advice I ever heard was from one of my favorite YouTubers, boogie2988, who said to just keep creating content and get it all out there, no matter how you’re feeling, and eventually you’ll build up a base of fans, subscribers, and new friends. Check him out if you haven’t; he has a lot of great things to say. He also partially inspired me to start this whole GHG journey.

Anyway, I like the overall flow of that video, and I’m glad I was able to squeeze in the parts about Super Luigi Bros. and Championship Mode, which I still haven’t really spent any time with as I continue through the main game. One thing I do regret is not getting the information about Championship Mode right. A little pre-recording research would have made me sound less like an ignoramus! Oh well, c’est la vie.

My third video was a singular set of NES Remix 2 replays for Zelda II: The Adventure of Link:

What I wanted to do with this one was showcase a single, focused theme, going through all of the game’s challenges in order. I was also admittedly pretty proud of some of my times, so it’s a mildly selfish opportunity to show off a little bit, which is tough, since I don’t like bragging about much.

My voice still sounds a bit hesitant, with odd pauses, mixed-up tenses, phrases that don’t go together, and the dreaded “speaking from the throat”, which is a clear sign of nervousness.

This took me quite a few restarts to get going, and after about the tenth fail, I almost gave up. Good thing I didn’t, because about 95% of the audio here is from the final take that followed.

Today, I did my fourth video, which walks through all twenty of the first Remix I stages from the same game:

I feel like I’m starting to catch my stride here. Not only did I get this in just two takes, but I think I’m sounding more comfortable and relaxed.

Much like my blog posts, I need to work on better word variety, stamping out fillers like “you know”, “uhh”, “yeah”, etc., and like the First Impressions video earlier in this post, doing more research and preparation prior to hitting the record button would really help. It’s a small detail, but it’d be nice to be able to call out the actual enemy names and such instead of falling back on generics like “that guy”, “those baddies”, and “the boss”.

This is also my longest video at just about 12 minutes. That’s a lot of talking from someone known for being a pretty quiet guy.

Anyway, I’m having a blast doing this, and apologies again for everything being so NES Remix-focused recently. It’s such a fun series that I hope we see more of in the future. Just between the Game Boy Color, Super Nintendo, and Game Boy Advance, the possibilities are endless!

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More Playing, Talking, and Drawing

When you’re tired, it’s tough to get in front of the microphone. However, I bought one for a reason, so today I did a Let’s Play — or Let’s Replay, rather — for the Zelda II section of NES Remix 2:

A lot of my posts and social media updates lately have revolved around this game, and for good reason: It’s a lot of fun, and its short bursts of gameplay that focus on achieving the lowest times possible is highly addicting. It’s hard for me to think of another series — besides maybe the license tests from the Gran Turismo games — that have made me so obsessively replay stages over and over like this.

20140723_kid_icarus_boxartAs I mention in the video, I’m currently working my way through the Kid Icarus levels, and for me anyway, this particular title feels like the Ice Climber of NES Remix 2.

The controls are slippery and seem almost broken at times. There is a very specific way that you have to do things in order for the controls to work correctly, so I suppose it’s just a matter of getting used to them.

I hate fighting so much with a game, though, and hopefully it clicks before too long. It’s highly regarded in the pantheon of classic NES titles, but one that I’ve never quite been able to get good at.

At any rate, sorry for the short update today, but I’ll have a new entry in my Industry Memoirs section by the end of the week. It’s been a while since I’ve written one of those, so I’m looking forward to diving back in!

In the meantime, here are a few more Miiverse sketches that I quickly did last night and this morning while finishing up my Zelda II stages:

 

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It doesn’t look anything like the Master Sword, but without any reference material handy, this is about all I could come up with off the top of my head. I’ll draw a proper one soon!

 

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For this one, I “increased” the resolution of the Link stamp, added some more detail to him, and attempted to make it look like the bolt was cutting through the numbers. I reduced the number of bits flying off of them since it was starting to look surprisingly gruesome.

 

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Here’s an extreme close-up of the Triforce, or maybe it’s just a rock monument to the actual Triforce? Whatever the case may be, I made it look aged, with cracks and other rough details.

 

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Finally, this is another one using stamps with the addition of a sunset, stairs from the alter, and other little bits. Hopefully the time on the sign — which is from one of the Kirby stamps — is readable on the small screen when it displays in-game.

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