Unboxing Super Smash Bros. for Wii U and the Yoshi Amiibo

Yikes, it’s been a while since my last update, so I sincerely apologize for letting the GHG blog go a bit stale lately. As I’ve mentioned a few times, my focus has shifted a bit to producing video content on YouTube. Between that, trying to get through games in order to provide raw content for those videos, and writing daily pieces on the blog was simply too much for one person, and I’m still a one-person team at the moment. Some things are in the works to help ease the workload, but those things take time, so for now I’ve just been going with the flow and not worrying about it too much!

In any case, this past Friday saw the release of Super Smash Bros. for Wii U and the first wave of Nintendo’s Amiibo near-field communication (NFC) figurines, first announced and shown at E3 2014. I was skeptical — and remained so for a long time — seeing it as Nintendo being late to the party on the Skylanders and Disney Infinity playable figurine market, and giving critics one more reason to hate them for not announcing Super Mario Galaxy 3 or a new Metroid.

Not being a fan of the Smash Bros. franchise didn’t help, but as time passed, footage was shown, and features revealed, my interest level skyrocketed. By the time early November rolled around, I had the game and a Yoshi Amiibo preordered. Yeah, I’m weak that way.

While I’m still getting used to the game itself, I wanted to share a collection of photos I took of the game and the Amiibo, as well as comments about each. I hope you enjoy them!

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Bright and colorful front cover, using the standard Wii U blue case color.

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Front cover logo detail.

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Back cover and spine with Super Smash Bros. circular logo.

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Back cover detail. It’s a bit messy, but shows the roster and some of the new features.

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Close-up showing supported controllers, including the new Wii U GameCube controller adapter. The 3DS can also be used.

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Inside of the case, a relatively thick, full-color manual is included, although they tend to get mangled by the extra disc holders along the spine.

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Printed on the inside of the game’s front cover is the Club Nintendo registration code.

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Inside the manual is a guide to basic commands, as well as a list of the fighters and their move set. Since I’m new to Smash Bros., I was surprised to see that commands are identical across all of them, although the moves obviously vary depending on which fighter you choose.

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Close-up of one of the manual’s move set pages.

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Game disc has nice art and the usual high quality Nintendo printing. Gotta love those smooth, rounded edges on Wii U discs.

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The Amiibo packaging is pretty standard stuff with a cardboard backing, clear plastic display holder, and cardboard Amiibo base insert.

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This particular Amiibo figure looks good. Bottom of packaging is relatively flat for convenient in-box displaying, too.

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Closer detail of Amiibo packaging. Where the plastic meets the cardboard backing is wavy and not very attractive.

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Back of packaging. Nice that it’s themed for the Amiibo inside and not just generically across all of them.

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Another shot of the back packaging. Poor Diddy Kong!

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The infamous metallic protective piece that prevents users from scanning/using Amiibos while they are still in the packaging. I don’t mind this, but I know that this irks some collectors who like their stuff to be “NIB”.

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Nice detail on the actual figurine with good color, motion, and sculpting. At $12.99 each, they are competitively priced with the offerings from Skylanders ($9.99-$14.99) and Disney Infinity ($12.99).

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Close-up of Yoshi’s bulbous snout.

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A shot from above.

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More detail of Yoshi’s shell and tail.

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They did a really nice job on his eyes.

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Gold and black Amiibo base with Super Smash Bros. logo on it. It’s interesting that they are themed this way since they will be used for current and future titles not part of this franchise.

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It’s worth noting that this is one of several Amiibo that do not have clear or colored translucent support braces. I think that for the most part, those supports look terrible, so I do prefer ones like this, Kirby, and Pikachu.

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Another shot of Yoshi’s tale. Notice the somewhat sloppy painting errors.

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There are even more splattery painting problems underneath his right arm. This is the side you see the most, which is unfortunate and slightly disappointing.

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Underneath the base, showing the Amiibo logo, part number, and other information.

For the most part, I’m happy with the quality of the Amiibo figurines, and the game looks and sounds beautiful. I’m definitely looking forward to digging into it more this weekend. Happy Thanksgiving everyone, and for those braving the store crowds, may the Black Friday odds be ever in your favor.

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Unboxing Bayonetta 2 (Wii U, 2014)

As someone who was never that into third-person action games, Platinum Games’ Bayonetta flew right past me, as did the studio’s other games such as MadWorld, Vanquish, and Metal Gear Rising: Revengeance. However, it only took a few minutes with Bayonetta 2‘s demo on the Wii U to make me realize what a big mistake I had made.

I’ve played it several times since its release, slowly improving upon my previous runs. In that sense, it feels like a true arcade experience, similar to how I felt with Volgarr the Viking, one of the best games I’ve played all year.

Upon playing Bayonetta 2‘s demo, I immediately preordered it on Amazon. Since I had just finished LEGO City Undercover, I decided to fire up my Xbox 360 copy of the first Bayonetta. I haven’t finished it yet — and finishing it once is really only scratching the game’s surface — but you can check out my highlights and hear what I have to say about the game so far on YouTube HERE.

Bayonetta 2 arrived late this past Friday, and even with the first game unfinished, I couldn’t help myself; I just had to tear into my copy!

Below is a series of photos showing what’s included. Nothing earth-shattering, but I do hope you enjoy them.

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Full shot of the front cover. Standard Wii U blue box. Bayonetta 1 is included on its own separate disc.

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Another shot of the front cover, with a more detailed look at the logo and artwork.

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Additional detail of first Bayonetta logo. I like that it’s relatively small and up in the corner instead of being plastered somewhere else over the main artwork.

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Full shot of the back cover. Hard to tell what’s going on in any of the tiny screenshots, but it does show some of the alternate outfits now available in the Wii U version of the first Bayonetta, including Samus (Metroid), Peach (Super Mario Bros.), and Link (The Legend of Zelda)

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Close-up detail of the back cover’s screenshots. For some reason, Bayonetta’s pose on the left looks a little strange to me.

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Sega and Platinum Games logos, as well as supported controllers: Wii Classic Controller Pro, Wii U Pro Controller, and Wii U GamePad. I will be using the Wii U Pro Controller.

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Game case spine and thumbnail, which is from the same piece of art from the back cover.

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Inside of case, a black & white safety/e-manual pamphlet and game discs. Those come in their own separate trays, which is always nice. Case itself is a standard eco type, which I know saves on plastic, but they just feel super-flimsy. No actual game manual of any kind, which isn’t surprising, but is still disappointing.

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Bayonetta 1 game disc. Artwork is from the back cover of the 360 version. Screening is nice and of high quality.

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Bayonetta 2 game disc. Artwork is from the front cover, and looks great.

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Club Nintendo information and registration code are now printed on the back of the game case insert, which makes getting to it a little more difficult. Nearly impossible to miss, though, due to the eco case cutouts.

Be on the lookout for my Bayonetta review and Bayonetta 2 playthrough on YouTube soon. Have a great week!

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Unboxing the Elgato Game Capture HD

Over the weekend, I debated whether I should buy a PlayStation 4 or not, even going so far as to write a rather pathetic justification for one here on GHG last week. Well, self-control won, and for the time being, I’m sans a PS4. If I don’t have one before Batman: Arkham Knight comes out, I certainly will. That game looks amazing, and likely Game of the Year material.

Instead, with the blog now in full-swing, I decided to get something that would help make it better. At least visually, anyway. Taking screenshots in PC, Wii U, and most Vita games is a snap, but doing the same thing in Xbox 360 and PlayStation 3 games is less elegant. I’ve been using my phone and bulky camera to take off-screen pictures of games I’m playing, which is a difficult and tedious process. Having to quickly take my hands off the controller to snap pictures is a pain, and limits the types of shots I can get. They usually involve an in-game character standing around doing nothing.

After doing a great deal of research on the various HD capture devices on the market, the Elgato Game Capture HD was the near-unanimous choice for video capturing and streaming enthusiasts. I pulled the trigger this past Monday, and received it today. You gotta love Amazon Prime.

For those who care about packaging quality, you won’t be disappointed here. The device and its accessories come in a nice, full-color slipcase with a clamshell insert made out of the same material. 4 sets of cables are included: HDMI, Mini-to-Standard USB, Component/Stereo adapter, and PS3.

The device itself comes wrapped in clear protective tape to prevent in-transit damage, and is finished in a classic gloss black with rubberized feet to keep it from sliding around. All input and output terminals are clearly marked.

The only documentation included is a single Quick Start card, which is par for the course these days with small electronics. I know it saves on paper and weight, but I do prefer something a little more informative with my purchases. No CD software is included either, and has to be downloaded directly from Elgato’s website.

However, one thing I really do like is that the Game Capture HD doesn’t require any external power supply, so that helps keep your gaming area clear of one more cable and potential power brick. It’s a small touch, but a welcome one.

For now, here are some pictures I took today, which let you see everything close-up. I’ll report back on how the device actually works after I give it a thorough workout.

Pictures taken with a Canon EOS 40D DSLR, EF 24-70mm f/2.8L USM lens, and 1 580EX II on-camera flash.

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